Assignment 2-Davis Group-Davis (Zuoyou Wu)
Direction
The entire screenplay is recommended.
On the menu page, you can go to the scene selection page in your project by clicking the Start button and playing by selecting the scene you want to go to.
In the scene, you can use the arrow keys and the rotation buttons below to move or rotate to interact with the humanoid objects in the project. In the middle of the Move Direction, you will see the Rotate button, which, when clicked, will turn it to the right accordingly. At the top of the scene, there is a button that you can click to return to the main menu.
User experience principles
1. Use user-friendly option backgrounds
When the user clicks the button, the color changes to indicate that you have connected with 3. Timely control to get the feedback given when connecting. The option's text lets the user know where to jump when the button is pressed. When the user presses a control in the scene, the object changes and provides feedback promptly.
3. the text hierarchy used in the menu - the font size of the title text is larger than the button text
4. The controls in the game make it clear to the user what function the power performs
5. Menus and buttons have a consistent navigation
6. Text is in an easy-to-read sans serif font
7. Appropriate colors are used so that users do not feel uncomfortable with the color scheme
Comments
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The scene looks very modern, but I think it can add more details. I hope to import various styles of details later, such as cars, trees, and so on. Additionally, adding a sky box can make the scene look more beautiful. More buildings can also be added in the city, which is more in line with the city's scene. Click on the button to optimize, hoping to achieve keyboard operation.
A very innovative design, especially the way characters rotate, but only the front of the character can rotate, which may seem a bit out of sync, but it can be an interesting game.